Complete unit tier list for Update 12, beginner guide & pro tips for the Roblox tower defense game.
Anime Vanguards is a popular Roblox tower defense game featuring characters inspired by various anime series including Demon Slayer, Jujutsu Kaisen, Naruto, One Piece, Dragon Ball, and more. Players collect and deploy units, strategize tower placements across diverse maps, and defend against increasingly difficult enemy waves. The game features a gacha-style unit acquisition system using Gems, unit evolution mechanics, and regular limited-time events and battle passes.
Core gameplay: Deploy units on designated spots to defend a central objective. Each unit has a placement cost, attack type (AoE, single-target, support), and unique abilities. Successfully clearing story stages unlocks harder difficulties (Nightmare, Infinite) that reward more Gems and evolution materials. Raids pit multiple players against massive bosses with exclusive rewards.
Why our guides matter: The meta heavily favors specific units for different game modes. Knowing which units to invest your limited Gems and evolution materials into is the difference between clearing endgame stages and hitting a progression wall. Our tier lists and stage guides help F2P players maximize their limited resources.
🔥 New: Unit Placement Strategy Guide — Where to place every unit for maximum coverage. Stage-by-stage positions, map archetypes, Infinite Mode meta. Better placement beats better units.
Anime Vanguards is a Roblox tower defense game that pulls characters from a huge range of popular anime franchises — Bleach, Naruto, Dragon Ball, Demon Slayer, Jujutsu Kaisen, and more. The idea is simple: place units along a path to stop waves of enemies from getting through. But here's the thing — it's way deeper than it sounds.
The game uses a gacha system where you spend Gems (50 per summon) to pull for new units. Some units come at Legendary rarity, some at Mythic, and the most powerful at Vanguard or Secret rarity. Each unit can also be evolved into stronger forms, which is where a lot of the real power spikes happen.
Update 12 dropped on April 17, 2026, and added six new units. Some of the rankings have shifted significantly. The 2026 meta leans hard into team synergy and elemental advantages — pure damage is no longer king.
This tier list reflects performance across all game modes: Story Mode, Infinite Mode, Boss Rush, Legend Stages, Raids, and the Underworld Dungeon.
| Unit | Role | Why It's SS |
|---|---|---|
| SS Shinobi Sage (Friendship) | DPS | Flat-out the best overall DPS unit in the game post-Update 12. His scaling is absurd and he works in basically every mode. |
| SS Alocard (Vampire King) | Support | Applies Bleed and Wounded at the same time, deals full AoE from placement. Vanguard Familiar bumps Wounded damage bonus to 35%. |
| SS Demon Leader (Control) | Utility | Best utility unit in the game. Her "Chains of Control" ability locks down entire waves. |
| Unit | Role | Why It's S+ |
|---|---|---|
| S+ Song Jinwu & Igros | Summoner DPS | Summons shadow soldiers that act as extra towers. DMG scales infinitely at +0.1% per kill. |
| S+ Yehowach (Almighty) | Nuker | Massive AoE damage with team-wide buffs. Dominates Boss Rush. |
| S+ Iscanur (Pride) | DPS/Tank | Hybrid unit that deals damage while absorbing hits. Excellent for Legend Stages. |
| Unit | Role |
|---|---|
| S Sosuke (Storm) | DPS |
| S Haruka Rin (Dancer) | Support/DPS |
| S Obita (Awakened) | DPS |
| S Renguko (Purgatory) | DPS |
| S Gujo (Infinity) | Utility |
| Unit | Role |
|---|---|
| A Sosuke (Hebi) | DPS |
| A Norutu (Six Tails) | DPS |
| A Chaso (Blood Curse) | Debuffer |
| A Saber (Black Tyrant) | DPS |
| Unit | Tier |
|---|---|
| B Itochi (Crow), Pickleo (Namekian), Luffo (Gear 2) | Early progression and niche roles |
| C Ichiga, Narutu | Starter units — replace ASAP |
| Luffo (Base) | Weak post-Act 1 |
When you first launch, you can choose among three starter units: Ichiga, Luffo, and Narutu. None will carry you deep — pick Narutu for slightly better early damage output and replace ASAP.
Play (Story Mode): Where you'll spend most early game time. Teaches the game and gives decent Gems for clearing acts. Also drops food for leveling units.
Summons: Spend 50 Gems per pull. Tiers go from Rare to Mythic. Getting a Legendary or Mythic early makes a real difference.
Evolve Station: Evolve specific units into stronger forms. Changes stats, unlocks abilities, and often changes appearance.
💡 Pro Tip: Run around the lobby and talk to every NPC. Many offer free Gems or Trait Rerolls. Check for active codes — some NPCs give out free Gems that let you summon more units early.
⚠️ Avoid This Mistake: Do not summon on every banner. Save your Gems for confirmed S+ banner returns. Burning gems on weak banners is the fastest way to feel broke and behind.
Regular updates happen every few weeks. Update 12 dropped April 17, 2026, adding 6 new units. Major updates often include new game modes, balance changes, and new rarity tiers.
None of the three starters (Ichiga, Luffo, Narutu) will carry you deep into the game. Pick Narutu for slightly better early damage, then replace ASAP with your first Legendary or Mythic pull.
Clear Story Mode acts, talk to every NPC in the lobby (many give free Gems), redeem active codes, and participate in events. Avoid wasting Gems on weak banners.
Both are SS-tier but serve different roles. Shinobi Sage is the best pure DPS — build your team around him. Alocard is the best support — his Bleed/Wounded combo amplifies your entire team's damage by 35%. Ideally, run both.
Proper unit placement is the difference between clearing a stage on your first try and failing 20 times. Here are the fundamental placement principles:
Place your tankiest units at the front of the map near the enemy spawn point. Ranged DPS units should sit in the middle zone where they can hit enemies throughout their entire path. Support/buff units belong in the back where they won't be targeted.
On maps with narrow corridors, place your strongest AoE unit at the chokepoint. One well-placed AoE unit at a bottleneck can solo-clear 50% of the wave, freeing your other units to handle stragglers.
Your first 3 unit placements should be: (1) Income generator, (2) Cheap DPS, (3) Support buffer. Don't rush expensive units early — you'll be starved for income and overwhelmed by wave 15.
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